Metadata Enrichment of an Exercise and See Mastery Bullets Update

This tasks explains how to enrich the trivial interactive exercise with metadata so that the successful result provokes a mastery boost indicated by the mastery-bullets.

Prerequisite:

Task steps

  • we continue based on add a trivial interactive exercise where the exercise mini-exo in the file first.oqmath was being edited
  • first verify that the for attribute of our exercise element is correctly written, e.g., that no Unresolved reference appears there
  • locate your cursor just below <metadata> and before </metadata> and add the <extradata> element
  • inside extradata type <, c, o, choose competency, tick self-closing, press return. Choose a value there, e.g. language
  • still inside extradata, type<,c,o, choosecompetencylevel, press return, in the dialog choose a value suchelementaryand tickself-closing-tag`
  • still inside extradata type <, d, i return. Choose difficult, tick self-closing tag
  • we have now added three essential pedagogical metadata which will serve for the learner-model to associate an exercise result with the mastery of a concept, the concept related to the exercise by the for relation
  • invoke a build in AntFarm (as in add a trivial interactive exercise](/?q=en/node/159)), correct any reported errors and re-run if need be
  • go to the book’s first page and click Start the exercise
  • enter any value in the blank
  • see Your exercise is over and close the window with the given button
  • this should trigger a reload of the book’s page and table-of-contents
  • the latter should now show a changed color aside of My first document (typically green, may depend on the competency and competencylevel you chose)

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