Metadata Tasks and its Exploitation
Will contain the following descriptions:
- create grouping, see it listed
- input a textref, see it, click it
- input a relationship, see it click it
- create content with relationships, plan for it
- create content with relationships, see the user-model update
Metadata Enrichment of an Exercise and See Mastery Bullets Update
This tasks explains how to enrich the trivial interactive exercise with metadata so that the successful result provokes a mastery boost indicated by the mastery-bullets.
Prerequisite:
Task steps
- we continue based on add a trivial interactive exercise where the exercise mini-exo in the file first.oqmath was being edited
- first verify that the
for attribute of our exercise element is correctly written, e.g., that no Unresolved reference appears there
- locate your cursor just below
<metadata> and before </metadata> and add the <extradata> element
- inside
extradata type <, c, o, choose competency, tick self-closing, press return. Choose a value there, e.g. language
- still inside
extradata, type<,c,o, choosecompetencylevel, press return, in the dialog choose a value suchelementaryand tickself-closing-tag`
- still inside
extradata type <, d, i return. Choose difficult, tick self-closing tag
- we have now added three essential pedagogical metadata which will serve for the learner-model to associate an exercise result with the mastery of a concept, the concept related to the exercise by the
for relation
- invoke a build in AntFarm (as in add a trivial interactive exercise](/?q=en/node/159)), correct any reported errors and re-run if need be
- go to the book’s first page and click Start the exercise
- enter any value in the blank
- see Your exercise is over and close the window with the given button
- this should trigger a reload of the book’s page and table-of-contents
- the latter should now show a changed color aside of My first document (typically green, may depend on the competency and competencylevel you chose)